Archive for August, 2004

AUGUST 12, 2004:

Posted in screenshots on August 12th, 2004

"I love deadlines. I love the whooshing noise they make as they go by." -- Douglas Adams

Sorry to leave you all hanging so long between updates. Unfortunately for Gregory Micek of DIY Games, we do not yet have a fixed release date. Now he will probably go and post something about us that will make me cry.Oh, not really. I only cry when Spock gets killed in Wrath Of Khan. Okay, that is a lie too. Actually I laughed when the bagpipes started playing "Amazing Grace" and everyone in the theater got mad and shushed me. I am a cold unfeeling robot.So where have you been?
Uh, we were at the library studying, and then we went to the submarine races. Okay, really...we've been doing some contract work because, you know, cats gotta have new shoes. Lars wasn't feeling well, had an MRI and found he does not have a From-Beyond-type Cthulhu infestation in his brain, but something infinitely more treatable. I was kind of holding out for the Cthulhu thing, because, hey, Cthulhu. But he's getting back up to speed, and by "getting back up to speed" I mean "working while constantly fussing and griping about his boring medical problems".But we do have some new screenshots, including a first look at New York. I've updated the Enemy page with some new units, and we introduce the fabulous freak-fighting force that is B.A.M.R.O., the Army's special Brigade of Advanced Monster Response Operations. Or as everyone really calls 'em, Big-Ass Monster Response Operations. You'll find out a lot more about them soon.
BAMRO
B.A.M.R.O. unit insignia
So what have you people been doing all this freakin' time?

  • Custom poster/title loader screen stuff (more about this soon)
  • We set up a better recording studio in our spare office, so we can get more sound stuff done.
  • Monster throwing & grabbing stuff works better now.
  • Bridges and overpasses (with cars driving on them) in the cities now (that was a huge hassle).
  • Added B.A.M.R.O. units, SWAT units, police and firetrucks.
  • Implemented water depth transparency layers, so monsters can walk into the water (instead of on it).
  • Implemented pathfinding algorithms.
  • Fixing bugs! Bugs! Bugs!
  • We've also been refining some of the monster models...some of our early monsters were pretty clunky. There's the new Wandering Eyeball -- click on his pic at right to see him kick the bucket. Poor thing.
Eyeball Death Anim
The eye's had it.
New RobotThe Tin Behemoth got tricked out with some more frontal bling (technical term). His joints are now more detailed, and the tubes on his head glow and animate now (they even explode when he dies). All he needs now is a "Type R" sticker. Next up, Newtrino gets a facelift. And a tail-lift. You'll also be seeing more of the Giant Plant.And we'll be updating a lot more often.That over there on the right is a tasty in-game-sized gif of a B.A.M.R.O. mech, because apparently the News page isn't at its best without some animated woobiecoo jumpin' around like a furious spider monkey.