Archive for April, 2002

APRIL 26, 2002:

Posted in screenshots, Custer's Tibia on April 26th, 2002

"Time is an illusion. Lunchtime doubly so." -- Douglas Adams, Hitchhiker's Guide

Yes, that ghastly sound you heard was a big ol' Charlie Brown "AAUUGH!" rising up from the depths of Octopus Motor. We're moving our release date out to Fall 2002. Why? Well, we've still got a lot to do. We've added a new city map (the desert town of Custer's Tibia, Nevada). And getting our new map process perfected has been sucking up all of our time. But on to the good news: new screenshots of Custer's Tibia. See Cities to learn a bit more about this town.


M1 tanks...kill bugs dead

APRIL 3, 2002:

Posted in Uncategorized, GDC on April 3rd, 2002

"Space, it seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. And that's how you play the game." -- Fry, from Futurama

Ah, the Game Developer's Conference. Once again, it was a melange of fun, laughs, interesting people and bad sandwiches. Thanks to everyone who wished me a happy birthday, and all the CAs and staff. Greetings to all the other indie developers I met, and everyone who just came up and said "hello". Ya'll rock the metaphorical Casbah.

In the "How Can We Be More Like Cosmopolitan Magazine?" category, find out what kind of giant movie monster you would be by taking our Giant Monster Personality Test. Eyeliner tips & tricks will have to wait until next week.