Archive for August, 2001

AUGUST 8, 2001:

Posted in Uncategorized on August 8th, 2001

"What we have here is a failure to communicate." -- Cool Hand Luke (1967)

Aargh! We seem to have been having an email problem with our TCFH addresses, so I've changed them over to phobe.com addresses for now. If you've emailed us in the past month and heard nada, please try again!

Here's what Lars has been up to in the past few weeks:

  • Implemented rockets, guided missiles and bullets
  • created a few asset management and manipulation tools
  • implemented first stage of asset compression (several more stages to follow)
  • evaluated and tested several artist tools for the new tile system
  • developed the artwork creation process for the new tile system
  • planned pathfinding (not yet implemented)
  • animation creation for Newtrino (over 1800 frames, when you count all 16 rotations)
  • implemented dust clouds
  • updated and rewrote sections of maped to handle new tile system
  • further development on building collapse sequences.
  • ...as always, various debugging and core engine updates.

Me? I've been makin' lots of buildings and I'm busy on the game interface (sorry, no bullet points). There will be different skins for the interface, depending on what monster you're playing as. First up, Newtrino: The Atomic Newt -- I'll have a screenshot up here in a bit.