Archive for June, 2001

JUNE 30, 2001:

Posted in Uncategorized on June 30th, 2001

We've been busy...making major changes with the artwork, streamlining the process, experimenting with scale and improving things all around. I've also added a FAQ to this site, for all your burning questions (yes, I smelled something burning).

Two new screenshots, including one of our Map Editor, because nothing, nothing is more exciting than programming tools (to be fair, the other one is of Newtrino immolating a city street). And here's a programming progress update from Lars:
"We've gone to a larger screen scale, allowing us to show the tiny people and vehicles in more detail. This does mean less of the world around you will fit on the screen, but it'll be easier for players to see what's going on with those pesky humans at street level. This will also let us support a zoom-out option on the view if performance supports it (we'll see).We've also moved to a much more flexible and higher quality tiling system, allowing the terrain to look more accurate and detailed -- city maps are now based on actual topographic data. This means we had to develop some new processes for the map making, but we think it will be worth it in the end.
In other points, I've implemented limited physics collisions, vehicle roll and spin, and a little extra AI for the people...they now panic in a much more realistic and amusing fashion."

JUNE 7, 2001:

Posted in Uncategorized on June 7th, 2001

The Attack Cam is temporarily on hiatus (archive can be found here), and has been replaced by the New Haiku Kaiju Review. Today's haiku: Mothra!