Archive for the 'Seattle' Category

October 2, 2005:

Posted in Seattle on October 2nd, 2005

Niles: I must admit I find this all a bit mystifying. Do people really care this much about a basketball game?
Roz: Are you kidding? This is Seattle. It rains nine months out of the year. We take our indoor sports very seriously.
-- Frasier

Abe Vigoda Yes, we're still Abe Status: VIGODA, and I'm working on Seattle's landmarks big and small -- from the Space Needle to the Toe Truck. Yes, we know the Toe Truck is no longer there, but neither is the Kingdome (warning: big animated gif) and we're putting it in anyway because we know you all want to knock it down again.

In other development news, we weren't satisfied with the way the objectives (missions) system was working -- it was confusing and we were gonna have to write a special editor for it. So instead we ripped it out and remade it by integrating Lua (a scripting language) into TCFH to control of the some of the high-level game logic. The Lua scripts and hooks will provide for end-user modifiable content in terms of creating missions, goals, AI tweaking, rewards, scoring, etc. via an easy-to-use (well, easier) scripting language. It is a LOT more powerful and flexible than what we had before, and will allow access to all sorts of game-engine control parameters for creating your own scenarios within the engine.

Space Needle